Metal slug fat series#
Irem was a developer and arcade manufacturer, known for titles such as Moon Patrol, R-Type, In the Hunt and the GunForce series (none of which I've ever touched, sorry).Įverything was well and good until in 1994 Irem ceased all videogame development and shut down its gaming division, leaving roughly 100 employees without a job and to search for a new company (famously some developers stuck with the company until the bitter end to ship Gunforce II, without time to implement a staff credits roll). And also, the game plays the sounds for when you start a frame of animation for example, if you get the first frame of a soldier dying, their death scream will play.To talk about Metal Slug's beginnings, we have to start from Irem. It’s worth noting that if you run forward, the game cycles through a number of colours first green, then blue, red, black, white, and then cycles through the last two repeatedly. See the second sprite viewer for the rest. While this is more convenient to work with when sprite ripping, it doesn’t have all the sprites in the game. This version displays sprites inanimate, and you have to manually scroll through each frame of animation. I mean, Metal Slug 4 had a bunch of unused sprites, but at least it didn’t let them get easily accessed via a simple debug menu.
It’s the first sprite viewer! The game was rushed out so quickly they forgot to remove this, and all those unused levels and sprites. Before you even think of going in here, activate invincibility, unlimited ammunition and unlimited bombs in the Dipswitch menu first. This area leads to the unused Spider Slug area (3:3).
a teeny tiny speedboat (with teeny tiny driver).a cult guy in a hovering machine (used, but this one you can destroy, causing the cultist to jump off and flee).This is by no means a complete list, but the unused things I’ve noticed were: As such, there’s a bunch of unused things lurking about here.
Metal slug fat full#
This is the same as the second area of Mission 3 (3:2), but it’s been stripped of the normal items and dumped full of enemies for testing purposes. I dubbed this area the “SHIT FUCK CUNT," or "SFC" for short due to my outburst over the surprising amount of shit that popped up all of a sudden. After that, it’s nothing but a mirrored version of the beginning of the area, minus the items. Once you drop onto the tracks, you’ll find some Slug vehicles, in this order: Slug Mariner (you can ride it in normal levels like a typical aerial vehicle), Slug Flyer, Metal Slug Type-R (but it changes to normal when taken to a different area from my experience), and the Slug Gunner. Further along, some weapons drop from the ceiling, in this order, they are: Firebomb, Heavy Machinegun, Shotgun, Rocket Launcher, Flame Shot, Laser, Iron Lizard and Enemy Chaser. The test stages all take place in the ruined subway from Mission 5, and this particular one has a bunch of hidden turkeys in the poster just in front of where you begin, enough to make your character become too big for their britches. Selecting an unnumbered option freezes the game. However, you can't, say, pick up a Rocket Launcher from the first one and warp to the second one for the Spider Slug, as your status, ammo, and weapon reset to default upon warping to one of these areas. Metal Slug 5, on the other hand, has three test stages, but are actually useful by providing weapons and vehicles. The other test stages usually experiment with things, but are ultimately very boring.
Empty area with ruined buildings in background. Unseen section.Įxit of tunnel, entrance to mechanical tower. Unused area? Same boss, no apparent changes.Įntrance to subway tunnel. Animated sprite viewer! See Unused Areas. Non-animated sprite viewer! See Unused Areas. Has a Slug Gunner and other boring stuff. Items can be found from the ceiling, even unused! Tunnel with gas mask soldiers, leads to 3:4. Unseen segment.Įxterior lift area, where the enemies bust through windows. Unused area? Start at waterfall, no enemies or scrolling.